Make 2D pyramid using Dominos in Blender | 3d Domino chain reaction animation tutorial
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Nov 10, 2024
Make domino chain reaction tutorial in Blender, model a pyramid using dominos in blender and then use rigid body physics to get an amazing domino chain reaction Blender simple domino run tutorial: https://www.youtube.com/watch?v=IjYTdHlV1Xo&t=25s Enjoy and leave a feedback
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we will be making a pyramid using
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dominoes and blender and then use
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physics to make
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animation if you are an absolute
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beginner you can check out my previous
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and easier tutorial on how to make a
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domino run in blender as shown on the
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screen link is in the description open
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blender and delete everything in the
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scene add a plane that will act as
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ground or floor for our animation add
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Cube put it on top of the plane this
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Cube will be our Domino
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in the edit mode scale it to make the
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form of a domino bevel the edges by
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pressing control B in the object mode
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right click and select shade smooth
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arrange the dominoes in a position so
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that it makes easier to apply array
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modifier on them place a domino
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horizontal on the plane duplicate it by
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pressing shift d and place it on top
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right side of the first Domino duplicate
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again and place another Domino beneath
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it the arrangement should be similar as
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shown on the screen this way we can
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easily add these dominoes using array
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modifier and form a shape of a pyramid
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add rigid body to any Domino by going to
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physics Tab and clicking add rigid body
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change the mass copy the rigid body
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settings to all the dominoes by
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selecting all Dominoes go to object
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rigid body copy from active the active
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object should have rigid body applied to
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it similarly you should should add rigid
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body to the plane so that dominoes have
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ground to collide with just change the
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type from active to passive since the
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ground is stationary press space bar key
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to play the animation and see if your
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animation plays as shown on the screen I
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think we should change the position of
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this Domino for this
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tutorial add two supporting dominoes
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beneath these dominoes keep checking if
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the animation works correctly we will
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join these dominoes by pressing contrl J
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so so that we can use array modifier to
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make the pyramid rigid bodies won't work
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properly when they're joined like this
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so we will separate them once we finish
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with the pyramid add array modifier by
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going to modifiers tab add modifier
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generate array set the count to your
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liking we can see that the dominoes
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nicely line up with each other because
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of the arrangement of the dominoes we
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made earlier we are going to use
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multiple copies of these dominoes to
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stack them onto one another to make the
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pyramid to make things easier we are
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going to use array modifier for one side
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and then mirror the other side add
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mirror modifier by clicking add modifier
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generate mirror change the mirror object
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to the plane this way it will mirror
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around the origin of the plane which is
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currently placed at Scene center we have
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mirrored The Dominoes but we see that
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there is some overlapping and the mirror
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dominoes do not continue properly first
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manually separate them by selecting The
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Dominoes and moving away from the the
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origin in
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x-axis we're going to manually add in a
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domino arrangement to overcome this
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problem duplicate the current Domino run
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object by pressing shift e and remove
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all of the modifier we are left with the
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single Domino run Arrangement that we
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made earlier adjust it in the gap
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between the two Domino run go to edit
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mode and delete the extra Domino on the
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side by hovering over your cursor on it
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and press L key to select and delete it
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you can move its origin to Center by
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selecting it right C click set origin
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and origin to
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Geometry to make the shape of a pyramid
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we're going to duplicate the Domino runs
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and give it the shape of a triangle
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we're going to stack Domino run on top
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of each other until we get a perfect
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triangle shape we don't need the
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supporting Domino at the bottom of the
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Domino run to be duplicated when we
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stack them on top of one another thus
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we're going to separate them in the edit
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mode select them by pressing L key when
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your mouse cursor is over them
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press P key and select by selection to
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separate the selected mesh also do this
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for the Domino run with the modifiers
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applied we see that the distance between
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the bottom dominoes changes when we
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separate them to fix them enable the
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constant offset option in the array
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modifier and adjust the distance as
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shown now that we have separated the
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bottom Domino from Top dominoes applied
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array and mirror modifiers we can simply
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keep duplicating and stacking Domino run
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on top of each other while changing the
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number of dominoes on each level
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duplicate the top dominoes and place it
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on top and change the count from array
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modifier to change the number of
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dominoes this is what it will look like
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remember that if you play animation
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right now it will not play correctly
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because we are using array modifier and
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we have joined some of the dominoes
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just keep duplicating and make a
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triangular shape before we play the
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animation we need to apply all the
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modifiers separate every Domino and set
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their origin Point select all the
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dominoes make sure that the active
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selection has all the modifiers hold ALT
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key and apply modifiers this will
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instantly apply modifiers to all objects
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separate each Domino by selecting all go
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to edit mode press P key and select by
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loose Parts this way each individual
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Domino will be separated next set origin
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point of The Dominoes in object mode
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rightclick set origin origin to
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Geometry we are set for our animation
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now make sure that the rigid bodies are
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applied to The Dominoes in plane if not
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apply them first like shown earlier we
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will need to initiate the Domino Chain
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Reaction duplicate one Domino from any
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end place it beside till that using our
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key and increase its mass from the rigid
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body
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properties press spacebar key to run the
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animation the animation runs till 250
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frames this is because the animation
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limit in timeline and rigid body cache
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is 250 frames to go beyond this we need
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to change it change the cach limit by
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going to seam properties rigid body
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world and cache similarly change the end
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limit of the timeline if the animation
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seems slow you can change the speed from
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the rigid body world in the scene
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properties set the end limit of the
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timeline and rigid body cache where your
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animation ends we don't need to render
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extra
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frames apply materials to The Dominoes
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and ground select all the objects on
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which you want to apply the materials
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apply the material on the active object
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and then from side menu as shown select
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copy material to select
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it I've used different color
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combinations
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here next I'm going to set up the
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lighting and camera for the
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scene I'm going to animate the camera
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for the scene for lighting I usually use
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three-point lighting system I use three
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area lights with varying intensity and
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sometimes I use a sunlight to illuminate
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the scene properly finally set the
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output settings and the format of the
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video or image sequence you prefer from
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the output properties and then render
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the animation by pressing F12 it will
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save to your chosen output
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location hope you like the video please
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leave a feedback see you next time
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